How you Can Win Your OP13 Pre-Release Event!

How can you win your OP13 pre-release | OP13 PR Guide

In this video, we break down everything you need to know to perform better at an OP13 pre-release, whether your goal is simply to enjoy the event or to give yourself the best chance of winning. It covers how pre-release works, what makes a strong sealed deck, which leaders are worth bringing, and which card types to prioritise when building your 40-card list.

What is a pre-release?

At an OP13 pre-release, each player receives six packs of OP13. You then build a 40 card deck using only the cards you open from those packs.

You should also bring your own leader to play, unless your store is running a Rainbow Luffy style event. Even then, it is still worth bringing Rainbow Luffy with you just in case your store runs short.

Pre-release basics

  • You get 6 packs of OP13
  • You build a 40 card deck from what you pull
  • You bring your own leader
  • Some events provide Rainbow Luffy leaders, but not always

What makes a good pre-release deck?

Sealed formats reward simple fundamentals. You are not building a perfect constructed deck, so the focus is on consistency, defence, and winning through strong bodies.

The most important deck ingredients

  • Strong counters, especially 2k counters
  • Counter events that can save life or protect key characters
  • Blockers to protect your life and buy time
  • Big bodies that can actually win the game
  • Vanilla statline cards, such as 5 cost 7,000 power and 4 cost 6,000 power
  • Card draw and hand filter to find your best cards more often
  • Clear win conditions and power plays that end games

What leader should you play at your pre-release?

If you are not playing in a Rainbow Luffy specific event, you will need to bring your own leader. The video highlights several leaders that perform well in sealed.

Strong leader options

Red Blue Ace

A strong sealed leader because it offers two key things:

  • A way to reduce power by 2,000
  • Consistent card draw when you take damage or when a large character is KO’d

This helps you stay ahead on hand size and makes defence easier.

Rainbow Luffy

A very flexible option because it is treated as every card type, letting you use a wide range of cards and still gain value from their effects.

Red Sanji

One of the best sealed leaders if you want to win. It can grant rush to larger characters without on-play effects, letting you turn big bodies into immediate pressure.

Zoro

Still strong for aggressive board clearing and pressure, but not as dominant this set due to fewer rest tools available in OP13 sealed.

Bonnie

A strong defensive leader in this set because many film cards can restand DON!!, making it easier to keep DON!! available for her ability.

Yamato

Always a threat in sealed due to double attack and efficient DON!! usage. It can play aggressively while still being resource-efficient.

Shanks

Useful for lowering the cost of defending and helping against 5,000 swings. If you are comfortable with Shanks, it can be a solid choice.

Green Kid

A leader that can convert brick cards into value by trashing them and threatening big swings. It is not the top option, but still playable.

Nami

An underrated sealed pick. With DON!! attached, it can become a 7,000 leader on your opponent’s turn by trashing a card, and it can also help keep your hand size healthy through additional draw.

The best counter cards

Counter is everything in pre-release. You will win more games simply by building a deck with strong defence and enough resources to protect your key bodies.

2k counters

You should prioritise any 2k counter you open, regardless of how good the actual card text is. In sealed, the counter value matters more than perfect synergy.

A few highlighted examples include:

  • Otama as a strong, reliable 2k
  • Enzuma as good value
  • Rouge as a strong life hit option in Rainbow Luffy

The key rule is simple.

  • If it is a 2k, you play it

Counter events

Counter events are extremely powerful in sealed because they often provide 3k or 4k counter value and may also include extra effects.

The video highlights these as top priorities:

  • Divine Departure
  • Never Existed
  • Paper Art After Image

If you open counter events, you should strongly consider running them, as they protect both life and key characters.

The best blockers

There are not a huge number of blockers in this set, so when you open them, they matter.

Blockers to look out for

  • Hiyori is one of the best, letting you block and then gain life by trashing a card
  • Marcus Mars is worth playing because it is one of the limited control style options available
  • Morgans offers filtering and blocker utility
  • Vegapunk is situational, but still worth running if you open it

Blockers protect life, protect your big bodies, and give you time to take control of the board.

The best vanilla statline cards

Vanilla statline cards are some of the strongest tools in sealed. These are cards where power is roughly two higher than cost, such as 6 cost 8,000 power.

Examples that tend to shine in pre-release include:

  • 5 cost 7,000 power bodies
  • 4 cost 6,000 power bodies
  • 3 cost 5,000 power bodies

The video notes a few cards that behave like vanillas due to effects that let them reach those power thresholds.

One practical tip is to avoid cards that feel like they demand extra DON!! just to function, unless you need them to fill slots.

The best card draw and hand filter

Having more cards than your opponent often decides sealed games. Draw and filter effects help you find blockers, counters, and your best power plays.

Cards and effects that help your consistency

  • EO draw two
  • Nate draw two, trash one, plus DON!! attachment utility
  • Otama for filtering when low on life
  • Curial for draw pressure when attacked
  • Morgans for blocker plus filtering

A strong sealed deck is often the one that simply sees more of its best cards.

Win conditions and power plays

OP13 sealed includes several cards that can end games quickly, especially those that restand DON!! or threaten immediate pressure.

What to look for in your pulls

  • Film cards that set DON!! as active, letting you play on curve and still swing bigger
  • High-power bodies that are hard to remove in a format with limited removal
  • Rush cards, which are extremely dangerous in sealed
  • Double attack threats, which are brutal in a 40-card format

If you open powerful events like Never Existed, they should usually go straight into your deck.

Final notes for OP13 pre-release

The video finishes with practical advice that applies no matter what leader you choose.

Practical tips that win sealed games

  • Swing 2,000 power above what you are attacking to force bigger counters
  • Focus on controlling the board and managing your opponent’s hand size
  • Going second is often strong because you get an extra card
  • Removal is limited, so do not be afraid to play big bodies
  • Most importantly, enjoy the event and treat it as a fun learning experience

If you want to do well, build a deck with lots of 2k counters, use blockers to protect your life, and win with large bodies your opponent cannot efficiently answer.