Purple Yellow Nico Robin from OP09 is one of those leaders that quietly rewards careful sequencing. On the surface, she looks aggressive. She has banish. She converts trigger cards into DON. She pressures life early. In practice, this deck is about resource timing, life manipulation and knowing when to push. It blends Yellow’s trigger engine with Purple’s DON management in a way that feels deliberate rather than explosive. If you enjoy thinking a turn ahead and shaping the pace of the game, this list is worth your time.
Understanding OP09 Nico Robin
The OP09 Nico Robin leader does two important things. She has banish, which means life cards go to the trash instead of the hand when damage connects. That alone changes how opponents defend. Triggers become less reliable and life becomes fragile. When attacking, you may trash a card with trigger from your hand to add up to one DON from your DON deck and set it as rested. This ability defines the deck. You are not discarding triggers casually. You are converting them into tempo. Every trigger in hand represents potential acceleration. That acceleration lets you develop ahead of curve or threaten larger swings earlier than expected. The key question each turn becomes simple. Is this trigger worth more as a life effect or as a DON resource? The Trigger Core and Why It Matters This list leans heavily into Thriller Bark synergy and trigger density.
Lilith OP13
Lilith from OP13 looks at the top four cards of your deck and adds a trigger other than Lilith to your hand. The trigger effect activates her main ability. She smooths your early game and ensures Robin’s leader ability stays live. You are not just searching for defence. You are searching for fuel.
Kumacy OP14
Kumacy from OP14 is a 2k counter with a trigger that plays a Thriller Bark Pirates type character with a cost of four or less from your trash. It quietly supports recursion loops and keeps pressure on the board.
Absalom OP14
Absalom from OP14 gives value on KO by looking at the top three cards and adding a Thriller Bark card to hand. His trigger plays a cost four Thriller Bark character rested. That trigger matters more than it seems. Playing a body mid attack step often shifts combat maths in your favour.
Dr Hogback and Perona
Dr Hogback brings back cost four or less characters from the trash on KO, except himself. Perona prevents a cost six or less character from attacking until the end of your opponent’s next turn on play and on KO. Together, they form a disruption engine. You are not simply trading pieces. You are layering value so that even when your characters fall, the board state stays manageable. This is where sequencing matters. Sometimes it is correct to swing first to bait removal before committing Hogback. Other times you develop first to guarantee recursion.
Mid Game Pressure & Life Trashing
Yellow’s identity remains intact here. You still attack life directly.
Nico Robin OP09
The six cost Nico Robin from OP09 trashes the top card of your opponent’s life if they have three or more. Her trigger plays a cost three or less Yellow character from hand. This card forces uncomfortable decisions. Opponents often defend differently when they know life is disappearing permanently.
Basil Hawkins OP10
Basil Hawkins from OP10 trashes the top card of your opponent’s life on KO and draws and trashes one on trigger. He is rarely ignored. Even if removed, he generates value.
Eustass Captain Kid OP10
The eight cost Kid from OP10 rests on play to trash a life. If your opponent has two or less life at end of turn, you draw one and trash one. This is not just pressure. It is filtering. By the time Kid lands, you should already have shaped the board. His role is to compress the game. When you reach this stage, count carefully. How many attacks do you need? How many counters are likely? Banish changes the arithmetic.
Purple Tempo & Burst Turns
Purple gives the deck explosive potential without losing control.
Sanji OP09
Sanji from OP09 returns one or more DON to your DON deck on play to gain rush and rest a cost six or less character. This interaction works cleanly with Robin’s ability. You can ramp early, then convert excess DON back into burst damage. Sanji often represents a swing that your opponent did not plan for.
Gum Gum Giant
Gum Gum Giant lets you trash a card to give your leader or character plus 4,000 power and draw two if your leader has the Straw Hat Crew type. This card turns small hands into fresh ones. It also enables unexpected power spikes mid combat.
You’re the One Who Should Disappear
This event gives plus 3,000 power and, if you have zero life, places the top card of your deck into your life before discarding one.Life management becomes critical here. There are turns where going to zero is correct because you can rebuild immediately and swing back with tempo.
Sequencing & Decision Making
A few guiding principles help when piloting this list:
Online Tournaments
We host regular online One Piece Card Game tournaments through Rare Find Cards & Games. The aim is simple. Competitive games in a respectful environment. Whether you are testing Purple Yellow Nico Robin or refining something else, you will get meaningful reps against players who care about clean play and fair rulings. Details and sign ups are available on our website. Prize support is funded through entries and singles sales, so every event supports the wider community.
Deck List Highlights
The deck shown in the video includes:
Stock changes regularly, especially around tournament weekends, so check availability before events.
Newsletter Sign Up
If you want early notice of online tournaments, restocks and event updates, join our newsletter. We keep it straightforward. Event dates, product updates and the occasional deck feature. No clutter.
YouTube and Instagram
We post regular deck profiles, gameplay and event coverage on YouTube. On Instagram, we share tournament announcements, card highlights and community updates. Both are good places to stay connected if you are testing new lists or looking for upcoming events.
Purple Yellow Nico Robin rewards thoughtful play. It asks you to manage triggers carefully, track life totals closely and choose your burst turns with intent. If that style appeals to you, give the deck a proper run and see how it feels in real games.
